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''Should not be confused with the [[Shield (Masqueraider)]].'' <br>
 
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[[File:Shield Point.svg|250px|thumb|Shield Point icon]]
Shield effects reduce [[direct damage]] by a fixed amount, but that fixed reduction can be increased through characteristic bonuses. Most shield effects use the characteristics of the target, but [[Feca]]'s shield spells use the caster's characteristics instead.
 
 
''Should not be confused with the [[Shield (Masqueraider)]].''<br />
 
Shield effects reduce [[direct damage]] by a fixed amount, but that fixed reduction can be increased through character levels. Most shield effects use the characteristics of the caster as of 2.3.5. This includes [[Feca]]'s shields, [[Toad]], [[Preventing Word]] and [[Mummification]].
   
As of 1.27, the method for determining characteristic bonus to shield effects is:
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The method for determining the actual shield effects is:
   
 
==Calculation==
Max( Stat, 50% Intel + 50% Stat )
 
 
* Every time below a value is stored to "LinRed" it is truncated to a whole number so if you have a base shield of 11 and are level 19, your shield value is truncated from 19.25 to 19.
   
 
LinRed = [[wikipedia:Floor and ceiling functions|Math.floor]]( Base * (1 + 0.05*Level) )
Where Stat is the [[Characteristic]] associated with the element of damage received, and Intel is Intelligence. The Max(x,y) function returns the greatest value between x and y.
 
 
For example, a character with more Chance than Intelligence therefore protects against water damage using only his total Chance. A character who has less total Chance than half his Chance plus half his Intelligence, will protect against water damage based on half of his Chance plus half his Intelligence.
 
 
To further illustrate, a character with 200 Chance and 100 Intelligence would contribute 200% to his water-type shield.
 
 
Max (200, 50%(100) + 50%(200))
 
Max (200, 50 + 100)
 
Max (200, 150) = 200
 
 
Since 200 (the total Chance) is greater than 150 (half Chance plus half Intelligence), the total Chance is used to increase water-type shield effects.
 
 
== Calculation ==
 
-Note-
 
* Every time below a value is stored to "LinRed" it is truncated to a whole number so if you have a Stat of 55 and an Intel 100, half of each added together equals 77.5 but is only saved as 77.
 
 
LinRed = Max( Stat, 50% Inte + 50% Stat )
 
LinRed = [[wikipedia:Floor and ceiling functions|Math.floor]]( Base * (1 + LinRed/100) )
 
 
 
Base : Random value from base reduction range
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Base : Random value from base reduction range
Stat : Total value of relevant characteristic. Minimum 0.
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Level : The level of the caster. Minimum 1.
Inte : Total value of Intelligence. Minimum 0.
 
   
== Known Effects ==
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==Known Effects==
 
Known shield effects include:
 
Known shield effects include:
 
* [[Earth Armor]]
 
* [[Glowing Armor]]
 
* [[Aqueous Armor]]
 
* [[Wind Armor]]
 
* [[Mummification]]
 
 
* [[Preventing Word]]
 
* [[Preventing Word]]
 
* [[Immunity]]
 
* [[Immunity]]
* [[Truce (spell)|Truce]]
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* [[Truce]]
 
* [[Tiptowe]]
 
* [[Tiptowe]]
 
* [[Brigandine]]
 
* [[Brigandine]]
 
* [[Whack o' Shield]]
 
* [[Whack o' Shield]]
 
* [[Unbreakable]]
 
* [[Unbreakable]]
 
[[es:(efecto) de Escudo]]
 
 
[[Category:Game information]]
 
[[Category:Game information]]

Latest revision as of 10:03, 13 July 2015

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Shield Point

Shield Point icon

Should not be confused with the Shield (Masqueraider).
Shield effects reduce direct damage by a fixed amount, but that fixed reduction can be increased through character levels. Most shield effects use the characteristics of the caster as of 2.3.5. This includes Feca's shields, Toad, Preventing Word and Mummification.

The method for determining the actual shield effects is:

Calculation[]

  • Every time below a value is stored to "LinRed" it is truncated to a whole number so if you have a base shield of 11 and are level 19, your shield value is truncated from 19.25 to 19.
LinRed = Math.floor( Base * (1 + 0.05*Level) )

Base  : Random value from base reduction range
Level : The level of the caster. Minimum 1.

Known Effects[]

Known shield effects include: