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Skale (Sidekick) | ||
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The first thing people notice about Skale is that he's a little long in the tooth. He's like the drill sergeant you love to hate: harsh, but fair! With Skale at your side, you don't need to worry about being thrown in at the deep end: he's right there to motivate you and improve your performance, and if necessary, he'll dive in to drag you to safety. Besides all that, he's quite partial to netting a few enemies himself...! | ||
Skale is largely meant for support. He inflicts Water damage at close range and has several Debuff spells. |
Skale (Sidekick) is a Sidekick.
Obtaining[]
- Equip a Dento-Signal
Characteristics[]
Level | Prim. Stats | Sec. Stats | Damage | Resistances | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
200 | 3,050 | 12 | 5 | 4 | 0 | 0 | 30 | 75 | 80 | 1200 | 0 | 10 | 10 | 20 | 10 | 10 | 60 | 80 | 0 |
Spells[]
Icon | Name | Element | Short description |
---|---|---|---|
Kralove Blood | N/A | Grants an AP and MP reduction bonus to allies near the caster at the end of his turn. Other Multimen benefit from an AP bonus as well. | |
Samurashi | N/A | Increases the AP of the target, who will in turn increase the AP of allies and enemies around it next turn. | |
Thalasso | Water |
Inflicts Water damage and reduces the duration of the target's bewitchments by 1 turn. | |
Trussst Me | N/A | The target becomes unlockable, gains Power and has one extra MP for 1 turn. However, the duration of its bewitchments will be reduced by 3 turns at the end of its turn. | |
Scission | N/A | This spell shares damage received between all the targeted allies for 1 turn. Allied summons do not count. | |
Slimeskale | Water |
Inflicts Water-type damage and reduces the target's resistance to AP and MP loss. Can be stacked once. | |
Creel | Water |
Inflicts Water damage and reduces the target's Lock. |