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Skale (Sidekick)
Skale (Sidekick)
The first thing people notice about Skale is that he's a little long in the tooth. He's like the drill sergeant you love to hate: harsh, but fair! With Skale at your side, you don't need to worry about being thrown in at the deep end: he's right there to motivate you and improve your performance, and if necessary, he'll dive in to drag you to safety. Besides all that, he's quite partial to netting a few enemies himself...!
Skale is largely meant for support. He inflicts Water damage at close range and has several Debuff spells.

Skale (Sidekick) is a Sidekick.


Obtaining[]


Characteristics[]

Level Prim. Stats Sec. Stats Damage Resistances
HP AP MP Range AP Reduction MP Reduction Lock Dodge Damage Power Pushback Damage Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance AP Parry MP Parry Pushback Resistance
200 3,050 12 5 4 0 0 30 75 80 1200 0 10 10 20 10 10 60 80 0

Spells[]

Icon Name Element Short description
Kralove Blood Kralove Blood N/A Grants an AP and MP reduction bonus to allies near the caster at the end of his turn. Other Multimen benefit from an AP bonus as well.
Samurashi Samurashi N/A Increases the AP of the target, who will in turn increase the AP of allies and enemies around it next turn.
Thalasso Thalasso Water
Water
Inflicts Water damage and reduces the duration of the target's bewitchments by 1 turn.
Trussst Me Trussst Me N/A The target becomes unlockable, gains Power and has one extra MP for 1 turn. However, the duration of its bewitchments will be reduced by 3 turns at the end of its turn.
Scission Scission N/A This spell shares damage received between all the targeted allies for 1 turn. Allied summons do not count.
Slimeskale Slimeskale Water
Water
Inflicts Water-type damage and reduces the target's resistance to AP and MP loss. Can be stacked once.
Creel Creel Water
Water
Inflicts Water damage and reduces the target's Lock.

Strategies[]

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