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The six basic characteristics can be increased directly using characteristic points. 5 characteristic points are awarded per level up. Point costs typically start at 1:1, increasing to 2:1, then 3:1, etc. A Soft Cap refers to when a characteristic becomes more expensive to raise, most commonly when going from 1:1 to 2:1.

Soft Caps are the same for all classes.

Regular Soft Cap[]

Rate 1:1 2:1 3:1 4:1 5:1
Vitality.png Vit 1~∞ - - - -
Wisdom.png Wis - - 1~∞ - -
Strength.png Str 1~100 101~200 201~300 301~∞ -
Intelligence.png Int 1~100 101~200 201~300 301~∞ -
Chance.png Cha 1~100 101~200 201~300 301~∞ -
Agility.png Agi 1~100 101~200 201~300 301~∞ -
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