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Soul Capture
Icon Soul Capture
Class No class
Level N/A
Element N/A
Type Special spell
Official description Captures defeated creatures' souls at the end of a fight.


Obtaining[]

Spell Properties[]

Linear Diagonal Line of Sight
False
False
False
Free Squares Boost Range Global CD
False
False
True


Spell Information[]

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

Lvl Effect Crit AP Ra Critical Casts per Cd Caster
level
Hit Fail Tgt Trn
1 State 'Soul Seeker' (2 turns) - 4 0 - - - - 3 0

Notes[]

Soul Capture is capped at level one (it cannot be raised).

Soul Capture can be used to capture the soul of a group of monsters with a Soul stone. A soul stone of the appropriate level must be equipped in the user's combat consumables slot.

Casting the Soul Capture spell grants the Soul Seeker state for 2 turns. If the monsters are defeated while the Soul Seeker state is active, after battle the soul stone will be used up and transformed into a Full Soul Stone containing all of the monsters in the fight. If the state expires before the monsters are defeated, the spell can be cast again when the cooldown is over. Failing to capture does not use up the Soul stone.

Soul stones come in different 'powers', which are the highest level monster (inclusive) they can capture. In order to capture a group of monsters, the soul stone must be of equal or higher power to the highest-level monster in the group.

Soul stone Power
Perfect Soul Stone for Small Souls 50
Perfect Soul Stone for Average Souls 100
Perfect Soul Stone for Big Souls 150
Perfect Soul Stone for Gigantic Souls 1000

For instance, if the highest level monster in a group is level 50, then you would use a Perfect Soul Stone for Small Souls. If the highest level was 51, you'd need a Perfect Soul Stone for Average Souls. A higher leveled soul stone than necessary will also work (e.g. using an Average soul stone to capture a level 40 monster).

Soul Capture cannot be cast without a Soul stone equipped. If the equipped stone's power isn't high enough for the highest level monster, the spell will fail.

There are some monsters which can't be captured in a soul stones. These include quest related monsters, bounties and resource protectors. The spell will not fail against these monsters, but no Full Soul Stone will be generated and the equipped stone will not be used up.

Full Soul Stones can be used in Arenas to allow the captured creature(s) to be fought again (which consumes the full soul stone). This is often used to fight boss monsters again for rare drops or experience. The released monsters can only be attacked by the character who released them for the first ten minutes. After that, any character can start the fight.

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