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Spykting is a monster.
Locations[]
Characteristics[]
Level | Stats | Resistance (%) | Resistance (Linear) | Resistance (Other) | ||||||||||||||
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100 | 9,400 | 8 | 6 | 60 | -5 | 15 | -20 | 10 | 20 | 0 | 0 | 0 | 0 | 0 | 60 | 30 | 0 | 0 |
Spells[]
- Close Combat: Cast at the start of Spykting's every turn, puts all players/summons 3 or more cells away in Pacifist state.
- Fatal Tuck: Melee spell. Can be cast twice per turn, once per target. ~150 neutral damage. Triggers the "Duel" state next turn. Inflicts 200% of the target's eroded HP inflicted as neutral damage if the target is in the "Duel" state.
- Powerful Sweep: Cast once per turn. Pushes anyone within 3 cells of Spykting 6 cells away. ~200 earth damage. Inflicts 15% erosion for 2 turns.
Drops[]
Name | Base Drop Rate | Conditions |
---|---|---|
Spykting (following character) | 100% | Bounty Quest |
Strategy[]
All characters will have the Pacifist state throughout the fight. In order to lose it, you need to be within 2 cells of Spykting at the start of its turn.