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Tarada Bay's Secret is a quest.
Obtaining[]
- Talk to Matt Hematik at [-50,44].
Dialog |
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Perfect timing... I was just wondering something... Something that someone like you could probably help me with.
Ah, I see I've got your attention. Excellent, excellent. Tell me, have you heard of Tarada Bay?
If that were the case, the fruit would be forbidden. Because Tarada Bay is forbidden to the public. However, this beach - for it is a beach - doesn't seem to be a dangerous place, despite the numerous warning signs dotted around.
I've studied all the various dangers which may threaten visitors to Vulkania, from nasty crater falls to gastric problems caused by rotten omelettes. When we create attractions, we have to weigh up the risks... rather than eliminating them outright, which would be somewhat presumptuous, since we know that chaos rules all.
I see your eyelids are drooping... so I'll get to the point. Tarada Bay has awakened my curiosity. What do you say to having a little nose around? I can't go myself, I have work to do. But if you come across anything unusual, let me know.
I didn't think you'd ask me that question. In order to reply, I'm first going to have to explain the very foundations of my reflection...
That's it, exactly! You've hit the nail on the head! It's the chaos theory! |
Step 1: Closer to the Hearts[]
- Matt Hematik is the curious type. He has all sorts of questions about the beach located on Vulkania's northern coast. Why is it forbidden to the public? Is it really because of tourist-eating Raul Mops? He doesn't believe it for a second, because holiday-makers tend to hinder digestion. It's over to you to do some investigating and uncover the mystery of Tarada Bay!
- Explore Tarada Bay
- Talk to Matt Hematik again
Dialog |
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Perfect timing... I was just wondering something... Something that someone like you could probably help me with.
Well, well, well... what do we have here? Is this a Sauroshell Heart from Tarada Bay? Here's the astonishing thing... Raw Sauroshells don't live on the island's surface, as far as I know. Might a tourist have left it there? Unlikely, as tourists tend to give their Hearts to Bonny...
Incidentally, I've always wondered what all those organs could be used for after they've been collected... a question which leads to another question! Now, this is becoming fascinating! What about if you went to have a chat with Dina Tapio to find out a bit more about these famous Hearts, hmmm?
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- Talk to Dina Tapio
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Don't come too close, or you'll frighten my Madreggon. He's not completely tame yet. I don't want him to feel threatened and rip one of your arms off to calm himself down.
These vital organs are just like their owners: explosive. I'm not at liberty to disclose any more information about them.
Well, in that case... between Dracologists, we have to support one another. Have you noticed that the Hearts remain intact even when the Sauroshell dies? That's an astonishing property. Some people have hypothesised that they could even start beating again!
As a Sauroshell grows up, its Heart becomes stable. But even if it's not a walking bomb any more, the creature lodging this Dreggon is ever-changing. I haven't yet been able to observe all the successive phases up until elemental maturity... but I believe I understand the key principles of their evolution.
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- Talk to Tony Bleurgh
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Has your stay been to your liking so far? We've gone all out to satisfy our guests.
Oh, hmm... all you need to know is that the Hearts are used in relation with the challenges that we organise every week. There you go. Otherwise, they aren't useful for anything. Nothing at all. If you find any Hearts, play the game and give them to Bonny!
I told you, there's nothing to see here, or hear! You should really avoid Tarada Bay, it's a very dangerous place. A tourist trap! After all, you wouldn't like to finish up in a Raul Mops' stomach, would you? That would be a pretty tragic fate for a visitor of your stature. Why not just go and catch some rays on Sun Beach? Don't exhaust yourself with complicated questions, you're on holiday!
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- Talk to Matt Hematik again
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Perfect timing... I was just wondering something... Something that someone like you could probably help me with.
I still don't see what a Raw Sauroshell Heart could be useful for... unless... great Scott, that's it! What if it was capable of lowering universal chaos levels? It may seem absurd, misinformed, or just totally crazy... incredible, but true? What an amazing discovery that would be - it would certainly bring about enormous developments in my theory! A conceptual typhoon great enough to submerge the World of Twelve! A cataclysm...
Yow! Sorry, I'm getting carried away... In any case, Bleurgh is hiding something, that's for sure. It wouldn't be a bad idea to have a nose around his barnacabin. Surely a cunning nipper like you can find a way to wriggle your way in! If you don't have any ideas, you could always pray to the gods for a helping hand. Or you could wait for the cosmic chaos to get round to it, but it might take a little longer.
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- Search Tony Bleurgh's house
- The door to the house is locked. To enter, you must complete the quest Divine Divinity and receive the Key of Destiny alteration.
- Divine Divinity must be completed while on this quest step, or you won't receive the Key of Destiny. If you've completed it before, you'll need to do it again (it's infinitely repeatable).
- Once you have the key, enter the house at [-47,44] and click the papers on the table.
- You receive 1 Cryptic Message.
- Show 1 Cryptic Message to Matt Hematik
- You must choose the correct dialog options to advance - Read the text backwards and then Write the words one on top of the other and read them vertically.
- Only the correct options are shown here.
Dialog |
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Perfect timing... I was just wondering something... Something that someone like you could probably help me with.
Did you find that at Bleurgh's? Let's have a look... Um... There must be something wrong with my eyes, I can't make out what's written here at all. "yhfge yrtotm lidpsi laniut afatje n.ye,h o.ahst i.bten tkeome anhtoh ritocw". It's utter nonsense! Is that what you see, too?
Arf, am I ever stupid...! It's some kind of cryptogram! Let's get our thinking caps on! Hmmmm. It doesn't seem to be a complex mathematical sequence. It's not Skiril and it's definitely not Goblin. Do you have any ideas about how to decode it?
Well, what do you suggest?
Hm, not a bad idea.. That would give us "wcotir hothna emoekt netb.i tsha.o h,ey.n ejtafa tuinal ispdil mtotry egfhy". It's still not very clear, but I have a feeling we're on the right track. What might the next step be, then?
I'm listening. What should we do with the phrase we've acquired?
An excellent suggestion! Give me the message so I can see if it makes any sense... By Xelor and his divine hammer, you've done it! The sentence become legible if we read the letters from top to bottom! "When the time comes, just go to the tip of the bay and think... fairy rationally". I don't really know if I understand that, but at least they're real words! Congratulations, you have a real knack for playing with words!
I can't tell who it's about... Maybe you should try round about Bar Racuda. After all, that's where holiday-makers top up their energy in between hunting sessions!
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- You lose 1 Cryptic Message.
- Find the fairy mentioned in the message
- Go to Bar Racuda at [-44,44] (reached by talking to 5-O Steve McGritt at [-46,44].
- Enter the building and click the plate of food on the table at the back of the room.
- You find a Fairywork hidden under a pile of rotten rations.
- You receive 1 Smuggled Fairywork.
- Think fairy rationally at the tip of Tarada Bay
- At [-53,37], double-click the Smuggled Fairywork in your quest inventory to use it.
- You lose 1 Smuggled Fairywork.
- Find the map: Tarada Bay Beach
- Talk to Captain Ebrous
- Choosing Get ready to fight starts a fight against three rogues. Start babbling... and then run for your life teleports you one map down and avoids the fight.
- This choice has no effect on the quest, so there is no reason to do the fight.
Dialog |
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Who goes there?! Steer clear, tourist, can't you read the signs?
Are you the one who set off the Fairywork? Where's the cargo?
Explosive Hearts, good lord!... I dropped the anchor days ago and have been waiting patiently for the goods to be delivered. Our mutual friends need their detonators!... Start babbling... and then run for your life. |
- Go back and see Matt Hematik or blackmail Bleurgh
Dialog |
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Perfect timing... I was just wondering something... Something that someone like you could probably help me with.
I knew there was something fishy going on under all this! I'm sick of always being right...!
You deserve a reward for all the trouble you've gone to. I must have a scroll or two lying around, and I'm sure you'd find them more useful than I. Would you like a Wisdom Scroll or a Vitality Scroll?
Here you are! It's been a pleasure working with you. Enjoy your stay on Vulkania, and I hope to see you next year! And don't forget to dedicate a moment now and again to pondering the chaos theory! |
Dialog |
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Has your stay been to your liking so far? We've gone all out to satisfy our guests.
I'm very disappointed in you... But I suppose they do say that silence is golden... I'm prepared to make an effort and to offer you a very reasonable sum. I'll offer you this price for the Broken Heart that you found. Are we in agreement?
Good. We'll part ways on amicable terms, then. All the same, remember that on Vulkania, all your Heart are belong to Charlie's Agents. Goodbye. |
- You lose 1 Broken Heart.
- You can choose between two kinds of rewards depending on whom you talk to.
- Matt Hematik will let you choose between Vitality or Wisdom Characteristic Scrolls; Tony Bleurgh will give you Kamas.
Rewards[]
- Level-Based XP (Maximum: 6,499,999)
Character level | Scrolls from Matt Hematik | Kamas from Tony Bleurgh |
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1~50 | 1 Small Vitality Scroll or 1 Small Wisdom Scroll | 10,000 |
51~100 | 1 Vitality Scroll or 1 Wisdom Scroll | 25,000 |
101~150 | 1 Great Vitality Scroll or 1 Great Wisdom Scroll | 50,000 |
151~200 | 2 Great Vitality Scroll or 2 Great Wisdom Scroll | 75,000 |