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Removed Feature

The feature(s) mentioned on this page have been removed from the game, and are merely left on the Wiki for historical reasons.

Team Idol is a type of Idol.

See also: Solo Idol

Team Idols can be equipped by a team of 4~8 Characters fighting 4~8 Monsters

List of Team Idols[]

This list is automatically generated from existing pages, all edits should be done on the corresponding page.

Name Level Type Score Effects Synergies
Nahuatl

180

Team Idol

50

  • When an enemy dies, they are automatically resuscitated by the next enemy in initiative order, at the start of its turn.
Binar

170

Team Idol

25

  • Each character located on an even cell loses 30% of their HP when an ally ends their turn on an odd cell.
Great Boble

168

Team Idol

55

  • When an opponent dies, their allies gain 800% damage for 2 turns.

The Normal, Minor and Major versions of Team Idol give unwanted negative synergies.

Great Hulhu

152

Team Idol

40

  • When an enemy dies, enemies gain 3 MP for 2 turns.
Great Pikmi

157

Team Idol

40

  • When an enemy is attacked, 200% of the damage is dealt to allies around the attacker within an area of 4 cells.
Great Teleb

171

Team Idol

40

  • At the end of their turn, enemies apply a 100% increase in the damage suffered by allies within 6 cells.
Korria

163

Team Idol

20

  • A glyph is placed under each character at the start of the turn. This glyph kills at the end of the turn.
Boble

88

Team Idol

25

  • When an opponent dies, their allies gain 200% damage for 2 turns.

The Minor, Major and Great versions of Team Idol give unwanted negative synergies.

Domo

57

Team Idol

15

  • Ending their turns 2 cells or less from an ally gives enemies 1 MP.
  • There are currently no known idol synergies for Team Idol.
Great Domo

137

Team Idol

35

  • Ending their turn 3 cells or less from an ally gives the enemies 2 MP.
  • There are no synergies for Team Idol
Great Payo

143

Team Idol

55

  • At the end of their turn, enemies attract all the allies locate in a Range of 4 cells or more by 2 cells.
Great Petunia

133

Team Idol

35

  • When an ally suffers damage, their allies located within four cells of them suffer 200% of this damage.
Hoskar

120

Team Idol

20

  • Being aligned with an enemy/ally at the end of a turn makes you lose 50% HP for 2 turns.
Major Boble

128

Team Idol

40

  • When an opponent dies, their allies gain 400% damage for 2 turns.
Major Domo

97

Team Idol

25

  • Ending their turn 2 cells or less from an aly gives the enemies 2 MP.
Major Hulhu

112

Team Idol

30

  • When an enemy dies, enemies gain 2 MP for 2 turns.
Hulhu

72

Team Idol

20

  • When an enemy dies, enemies gain 2 MP for 1 turn.
Major Petunia

93

Team Idol

25

  • When an ally suffers damage, their allies located within two cells of them suffer 200% of these damages.
Major Pikmi

117

Team Idol

30

  • When an enemy is attacked, 200% of the damage is dealt to allies around the attacker within an area of 3 cells.
Major Teleb

131

Team Idol

30

  • At the end of their turn, allies apply a 100% increase in the damage suffered by allies within 4 cells.
Minor Boble

48

Team Idol

10

  • When an opponent dies, their allies gain 100% damage for 2 turns.
Minor Domo

17

Team Idol

5

  • Ending their turn 1 cell or less from an ally gives the enemy 1 MP.
Minor Hulhu

32

Team Idol

10

  • When an enemy dies, enemies gain 1 MP for 1 turn.
Minor Payo

23

Team Idol

10

  • At the end of their turn, the enemies attract all allies located in a range of 8 or more by 1 cell.
Minor Petunia

13

Team Idol

5

  • When an ally suffers damage, their allies within 2 squares of them suffer 50% of those damages.
Minor Teleb

51

Team Idol

10

  • At the end of their turn, enemies apply a 25% increase in the damage suffered by allies within 4 cells.
Ultram

130

Team Idol

25

  • Allies place a glyph at the start of their turn for an unlimited duration. If the enemies start or finish their turn on it, they become invulnerable.
Penitent

123

Team Idol

15

  • It is impossible to steal health from your opponents or to heal yourself.
Payo

63

Team Idol

25

  • At the end of their turn, the enemies attract all allies located in a Range of 6 or more by 1 cell.
Petunia

53

Team Idol

15

  • When an ally suffers damage, their allies located within two cells of them suffer 100% of these damages.
Pikmi

77

Team Idol

20

  • When an enemy is attacked, 100% of the damage is dealt to allies around the attacker within an area of 3 cells.
Teleb

91

Team Idol

20

  • At the end of their turn, enemies apply a 50% increase in damage suffered by allies within 4 cells.
Vood

70

Team Idol

20

  • At the end of each of an ally's turns, allies in line with the ally finishing its turn suffer damage equivalent to 50% of their HP.
  • None
Major Payo

103

Team Idol

40

  • At the end of their turn, the enemies attract all allies located in a range of 4 or more by 1 cell
Minor Pikmi

37

Team Idol

10

  • When an enemy is attacked, 50% of the damage is dealt to allies around the attacker within an area of 2 cells.
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