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Temperaumaturge

Temperaumaturge is a monster.


Locations[]

Characteristics[]

Level Stats Resistance (%) Resistance (Linear) Resistance (Other)
HP AP MP Lock Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance AP Parry MP Parry Critical Resistance Pushback Resistance
200 6,000 12 4 80 -15 9 24 18 34 0 0 0 0 0 64 64 0 0
203 6,200 12 4 81 -15 9 24 18 34 0 0 0 0 0 65 65 0 0
206 6,300 12 4 83 -15 9 24 18 34 0 0 0 0 0 66 66 0 0
209 6,500 12 4 84 -15 9 24 18 34 0 0 0 0 0 67 67 0 0
212 6,600 12 4 86 -15 9 24 18 34 0 0 0 0 0 68 68 0 0

Spells[]

  • Chocoholism: Passive spell of all Chocomancers which is cast at the start of the fight. Automatically summons a Chokao Chip or replaces the existing one at the nearest free cell from the caster (with a clockwise priority starting from the top-right cell) but prevents another Chokao Chip from being summoned by any other Chocomancers until the end of the current summoner's next turn. The current summoner will be Invulnerable as long as the Chip is alive. All Chocomancers will receive x50% damage sustained and a specific unique bonus as long as the Chip is alive (Temperaumaturge will gain 50 Damage).
  • Choco Cauldron: Places a 3-cell Circle AoE glyph on a free cell within 1-7 range with LoS which deals around 300 Fire damage to all enemies who start their turn inside the glyph. As long as the enemy targets are inside the glyph they will receive around 160 Air damage every time they move with their MP. (Note: the glyph's Air damage is triggered in a strange way, if a character spends several MP inside the glyph the damage will trigger once but if a character makes several clicks to walk the damage will trigger several times. The damage is also triggered at least once when stepping off the glyph.) Also applies the 'Gravity' state to the enemy targets as long as they are inside the glyph. Requires 4 AP, 5 turns cooldown.
  • Cooling: Deals around 400 Air damage to an enemy within 2-10 range in a straight line and applies an extra Air damage effect for 2 turns which triggers each time the target is attracted, pushed, teleported or swaps position. Also applies the 'Cooling' state to the target for 2 turns which can trigger the Thermal Choco effect. The effects are stackable once. Requires 4 AP, cast once per turn.
  • Overheating: Deals around 250 Fire damage to an enemy within 1-7 range and removes 2 AP from the target for 1 turn. The damage and the amount of AP removed will be doubled for the enemy targets in the 'Chocolathiest' state from the Chokao Chip. Also applies a Fire poison for 2 turns and the 'Overheating' state on the target for 2 turns which can trigger the Thermal Choco effect. The effects are stackable once. Requires 3 AP, cast once per turn.
  • Thermal Choco: Automatic spell which is triggered after the 'Overheating' and the 'Cooling' states have been applied to the same target. Deals around 350 Neutral damage to the target. The damage will be increased by a half for the enemy targets in the 'Chocolathiest' state from the Chokao Chip. Also applies the 'Pacifist' state for 1 turn and removes the 'Overheating' and the 'Cooling' states.

Drops[]

Name Base Drop Rate Conditions
Proof of Reliability 100% Playing Chocolate Maker in progress
Tasty Meat 10% Hunter (Lv. 200)
Temperaumaturge Cauldron 10% None
Collectible Picture 7% A Picture Collector's Problems in progress
Broken Chokao Chip 1% None

Incompatible Idols[]

External Links[]

Dofus.com - Temperaumaturge
DoFensive - Temperaumaturge

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