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Quest Summary
StartingTalk to Sergeant Baste at [-1,-6]
Other prerequisitesQuestion of Reputation
Recommended level100-200
Total rewardsLevel-Based XP (Max: 2,500,000), 43,980 Kamas, 50 Orichor
Items required
(not provided by quest)

That Tomcat is a quest.


Talk to Sergeant Baste at [-1,-6] in Elevation Stones.


Purr... I love this place... the warrmth of the soothing light, the Werremoggies meowing in the distance, the sweet scent of fourr-leaf cloverrs... Shame that the Ecaflees are spoiling the fun.

Show the Ball of Wool left by Chester.

He drropped this behind him? This ball of wool must come from the Kerrub's Temple... You should go and have a look therre. But firrst, I suggest you talk to Groschinderr. He's an expert in strrange unexpected phenomena, and he'll most prrobably help you foil Chesterr's trrick.

Go see Groschinder.

Step 1: That TomcatEdit

It's already difficult enough to find a lost Bow Meow, but when said Bow Meow disappears at the first chance, it becomes completely impossible. And when it's impossible, to get it done you are unable... well it's improbable.

Am I dead or alive? Probably a bit of both... It's a bit unnerving at the beginning, but you get used to it.

Ask him why he's shut in away crate.

I'm currently taking part in a thought experiment. I was planning on using my bow meow, but he didn't want to get in the box... So, I decided to perform the test on myself.

Keep listening.

Anyone who opens the box might break the vial of poison, which would kill me instantly. Depsite what you might think, I am not suicidal.. I just wanted to prove one of my theories. Yes, ok, it probably wasn't my best idea... It's a good thing I'm not claustrophobic.

Say you came across a Bow Meow who could disappear.

Oh, really? Well, this is very interesting. There are several ways to disappear. Did he make himself invisible? Did he teleport to another location? Or did he quite simply cease to exist?

Reply that you don't know

The only way to be sure is to find him. I've developed a device that may be useful. It's a monocular improbability magnifying glass that lets you observe and measure that what cannot be seen by the naked eye. I gave it to one of my assistants so he could take a few samples. Kwantum must be lurking around here somewhere... Just borrow the device from him. Tell him I sent you.

Go and see Kwantum.

Drag select right then down from → to see spoiler.
Go to [-1,-4] (in Ecaflipus) to find him. You will receive 1 Improbability Magnifier.

*counts on his fingers* One plus one makes... er... free! *scribbles a number on a creased piece of paper*

Aks what he's up to.

Me do mathematic for Prof. It very complicated, you not able understand.

Shrug your shoulders and leave.
Say that you come on Professor Groschinder's behalf.

You come help for work? Me take break then. *sits on the floor and sticks his finger up his nose* Cousin Bzzt not warn when me have to do experiments. Me not always understand Prof...

Ask him to lend you the monocular Magnifier.

Prof say that me needs Magnifier Glass for find divine shparks. Me have to catch three shparks.

Insist in order to get the Magnifier.

If you catch shparks for me, you keep Magnifying Glass. You, give five?

Clap hands with him and ask him where you can find "shparks".

Prof say that shparks float on flying stones. Me not know more.

Take the Magnifier.

Drag select right then down from → to see spoiler.
You must equip the Improbability Magnifier before going to these maps. Go to [1,-5], [1,-8] and [-2,-7] (in Ecaflipus) to find the sparks. There is a chance you will be attacked by a spark. Their spells have 5 maximum range.

*counts on his fingers* One plus one makes... er... free! *scribbles a number on a creased piece of paper*

Give him the sparks.

You great friend! Me fill in report papers then go back to outpost. *focusses all his efforts on writing his name*

Say goodbye to Kwantum, then leave.

Drag select right then down from → to see spoiler.
Go to [-12,-20] (in Ecaflipus).
You will be attacked.

*Winks at you and pulls a funny face*

Hold out your hand to stroke Chester.

You must defeat 3 waves of Great Game monsters, which are 1 Great Game Card, then 1 Great Game Warrior, then finally 1 more Great Game Card.

Looks like you enjoy using your fists. That's encouraging.

Express surprise at hearing him talk.

Loads of felines talk. Ecaflips, Werremoggies, Steward Danathor...

Reply that Danathor isn't a Feline.

A feline, no, but a felon, maybe. You think I'm mad? Most everyone's mad here. Doolally. Completely bonkers. Come to my paws, my beamish boy! O frabjous day! Cattooh! Cattay!

Tell him that Grizmond Quelyn s worried about him.

That's normal: I am very disturbing. But joking aside, much as I've enjoyed my stay in the tower, I am not a house cat. No gods, no master: I'm all for excess.

Say that Grizmond will be very disappointed.

He'll be fine. Before you leave for the World of Twelve, I hope to see you taking part in the great Ecaflipus competition! You'd have to be completely crazy to refuse a second life, wouldn't you? Well, on that note, I'll take my leave. I'm expected for tea. I'll see you soon enough... especially me!

Say goodbye to Chester.


Who's talking to me? Get in front of the Krosmoglob so I can see you. Ah, that's better. Hello (Character Name), how are you?

Tell him that Chester is well, but he won't come back.

I was worried you might give me that particular piece of bad news... Ecaflipus must be Heaven for Bow Meows. How can I ask Chester to leave that marvellous place to come back here? I'm going to miss him tho, that's for sure...


You've finished your assessment. You are a valuable asset to the Voyagers, (Character Name). There are probably outpost occupants who could do with your help. Now, if you don't mind excusing me... I have some dust in my eye.

Say goodbye, and end the call.


Related AchievementsEdit

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