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Uncommon Transport is a quest.
Obtaining[]
Talk to Ternette Nhin at [-1,-3] in Incarnam.
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Isn't it a lovely day? The sun is shining, the Piwis are chirping, and young souls are discovering Incarnam.
Ah, such youthful energy! Incarnam isn't a large place, you won't be getting blisters while exploring its attractions. But once you get to the world of Twelve, you'll have to travel much greater distances! If you like to travel and discover new lands, I recommend using the Zaaps to move around quickly and save your feet.
You see this stone arch next to me? That's what a Zaap looks like! It's a magic portal that lets you travel from one place to another almost instantly. You only need to part with a few coins to use them. They're really very handy!
To travel between places in Incarnam using a Zaap, it's less than 20 kamas. The further you go, the higher the cost. So it's always best to have some spare change in your pocket when out and about!
All I know is that you need to have visited an area with a portal before you can use it. In other words, you can't instantly travel to somewhere you've never been before. At least that's how most of the Zaaps work.
I think she's working on the pastures Zaap at the moment, to the north-east of the village.
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Step 1: Uncommon Transport[]
- To learn a bit more about Zaaps, those strange magic portals, Ternette Nhin has suggested you meet Fi Xelora.
- Talk to Fi Xelora [2,-5]
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If I weren't here, the Zaaps would be breaking down all the time, Thankfully, I know what to do: a good smack with a hammer and they're up and running again!
I can't reveal the divine secrets of Xelor to just anyone, you know, but you'll soon learn that Xelors are always late! So they could travel without breaking a sweat, their god created Zaaps and Zaapis - little Zaaps that cost a few kamas. You'll discover some of those down in the World of Twelve's cities.
You're a curious one, aren't you? That's a mystery that only Xelors and other masters understand. But you seem nice, so I suppose I could give you a few clues.
Right, here's what I know. Zaaps are fragments of Xelor himself. He set them into the ground across the World of Twelve to help us move around more quickly. The fragments are fuelled by energy given off by kamas. But some of them age badly. If this happens, they become dormant whilst they work off the excess energy. And that's where I come in - I have to stop by with this hammer and give them a friendly tap to wake them up! Yep, I really put my heart into my work, hammering day and night!
Use the Zaap when you want to return to the village, it's much quicker! You have to part with a bit of coin of course, but I'm sure you'll earn some kamas back easily enough. However, getting your time back, that's a different story, believe me!
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- Examine the Zaap in the pastures
- Talk to Ternette Nhin again
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Isn't it a lovely day? The sun is shining, the Piwis are chriping and young souls are discovering Incarnam.
Isn't it exhilarating knowing that the god Xelor gifted us a tiny part of his power to save us time? Ah, what would we do without the gods? Did you know the once came to Incarnam?
The Twelve left traces of their visit amongst us, relics that bear witness to their glory and power. The history of these relics is written in the stars. If you like legends, this is your opportunity to discover new ones!
There are 12 relics around Incarnam. You don't have to visit all of them, just go to the sites of five of them in different parts of the island and decipher the text engraved in the stones. I won't mark their positions on your map - use your intuition, your sense of observation... or let divine inspiration bee your guide!
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Rewards[]
- Level-Based XP
- 24 Kamas
- 5 Translucent Petal