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Vortex

Vortex is a boss monster.

For the NPC of the same name see Vortex (NPC).

Locations


Characteristics

Level Characters Stats Resistance (%) Resistance (Linear) Resistance (Other)
HP AP MP Lock Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance AP Parry MP Parry Critical Resistance Pushback Resistance
220 4 15,000 16 5 140 6 33 12 21 28 0 0 0 0 0 80 100 150 0
220 5 16,750 16 5 140 6 33 12 21 28 0 0 0 0 0 80 100 150 0
220 6 18,500 16 5 140 6 33 12 21 28 0 0 0 0 0 80 100 150 0
200 7 20,250 16 5 140 6 33 12 21 28 0 0 0 0 0 80 100 150 0
220 8 22,000 16 5 140 6 33 12 21 28 0 0 0 0 0 80 100 150 0

Spells

  • All in Good Time: A turn-based poison. Seems to land on the same turns every fight. Causes erosion as well as normal damage.
  • Zombie Contamination: Revives dead monsters.
  • Clockrock:
  • Time Out:
  • Vormhole:

Drops

Name Base Drop Rate Conditions
Vortex Wing 10~14% None
Miniature Sandglass 3% None
Blokus Hormone 5% Blokus equipped

Notes

  • Monsters place a glyph on the ground when they start their turn. When their turn finished this glyph changes places with the monster. This advances the Auroraire that determines the hour.
  • Vortex starts the fight with -100 MP (infinite duration) and in an invulnerable state.
  • The Auroraire always turns in the same direction by advancing from one hour to the start of each character during their turn (as in the dungeon 2) but also when swapping places with a monster through its glyph.
  • When a monster is killed he has revived the next time Vortex takes a turn with half of its vitality and has a buff that depends on the time displayed by the Auroraire at the time of his death. It also receives an infinite boost from Vortex to the tune of: 4 AP, 2 MP, + 400 to all stats and 150 Critical Resistance.
  • When Vortex takes his turn, characters in line with Auroraire receive approximately 5000 earth damage. To avoid receiving this damage, use the grid below to move:
File:Grid.jpg

Auroraire grid.

  • To make Vortex vulnerable, every monster must be killed twice
  • The first you kill a monster, take note of what hour it was killed in, once it is revived it must be killed again during the same hour, otherwise it will keep getting revived.
  • When it is killed properly during the same hour (twice) it will be revived again - but it will just be a statue, it is effectively out of the fight.
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