Wastrel is a monster.
Locations[]
Characteristics[]
Spells[]
- Placement: Applies -300 pushback resistance to all characters/summons on the map for 2 turns. Global cooldown of 3. Each time a character (not summon) takes pushback damage, the Wastrel is healed by 700.
- Takeoff: Linear range of 3 that needs an enemy target and applies several effects: buffs 200 pushback damage, all characters/summons being located 3 cells linearly/diagonally from the target are being attracted towards the target. The target itself is pushed back by 4 cells. When pushed against a wall: takes 3 MP, dodgable and unbewitchable.
- Neutralisation: Deals moderate neutral damage on a range of 3, only linear. It teleports the target symmetrically like Xelor's Punch.
Drops[]
Name | Base Drop Rate | Conditions |
---|---|---|
Wastrel Feather | 10% | None |
Miniature Sandglass | 3% | None |
Bag of Temporal Powder | 1~1.4% | None |
Tasty Meat | 10% | Hunter (Lv. 200) |
Notes[]
- Fugitives each place a single-cell glyph under them when they start their turn. When a player steps on this glyph they swap places with the Fugitive that placed it, and a special effect is triggered.
- Wastrel glyph: Both the player and the Wastrel receive 200 Pushback Damage for 1 turn. This likely stacks infinitely for the Wastrel, and 2 times for the player, but this is not confirmed.