This page is missing dialogue at one point or another: Other than that, the page should be totally complete, but at some point we need to add the dialogue. If you know any of it, chip in, every bit helps.
Even if we're obliged to obey orders of our leaders, there's one thing they can't take from us, our freedom of thought. It's important to keep and open mind and a critical eye on what's going on around us. In a sense, letting others tell us what to think is death.
Ask why he looks worried.
My friend Charblie didn't make it to our monthly meeting, and it's unlike him not to keep in touch. There are lots of people around here who think he's bad news, so I'm afraid something happened to him.
Offer to investigate his disappearance.
I didn't dare ask you... I don't have the slightest idea where he might be. You'll have to comb the Hairy Moor from top to bottom to find out more about his disappearance. Fearing the worst, I acquired an old magic relic that has the power to summon the spirits of the dead. It's not one hundred percent effective, but you should be able to use it next to statues.
Find out more about the statues.
Each statue represents an Ecaflip. Its height in Ecaflipus represents the affection that the god Ecaflip has for them. So the higher the statue, the greater the affection. As you can see, many Ecaflips are at the level of Ush Galesh, Ecaflip's eldest son. Enough talk about that - here's the object in question. Don't hesitate to use it and interrogate anyone you cross. Someone must have seen Charblie.