FANDOM

19,269 Pages

Wild Orchid Rhineetle
Wild Orchid Rhineetle is a monster.

For the item with the same name see Rhineetle Certificate.

LocationsEdit

Neutral Pandala
These monsters are very rare, their respawn rate is only once or twice per day.

CharacteristicsEdit

Level Stats Resistance (%) Resistance (Linear) Resistance (Other) Aggro range
Health Point Action Point Movement Point Lock Neutral square Earth square Fire square Water square Air square Neutral square Earth square Fire square Water square Air square AP Parry MP Parry Critical Resistance Pushback Resistance
200 1,000 12 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0


SpellsEdit

  • Rhineetapace 1 AP, Places a grade 3 glyph (lasts 1 turn), 540 Intelligence, Gives -30% Intelligence Resistance (infinite)(stackable), Invulnerable state (cannot be unbewitched) and gives player the Capture Forbidden and Fire Scarathing Glyph state, ends the fight after 25 turns.
  • Cremation 3 AP, Deals ~909 to 1080 Intelligence Damage to everyone in Fire Scarathing Glyph state at the end of its turn, Gives 40% Erosion (1 turn)
  • Rhinanger 3 AP, 1 - 3 range, Need LoS, Deals 459 to 630 (Intelligence steal), 3 times per turn, once per target.
  • Rhinardour 3 AP, 1 - 8 range, Need LoS, Deals 549 to 720 (Intelligence steal), Cast in a straight line only, 3 times per turn, once per target. -2 Effect Duration, Entity gets unbuff on Heals received 50% (1 turn), Maximal stack of effects: 1.

TamingEdit

StrategyEdit

The fight with Wild Orchid Rhineetle can be rather hard for characters with low health, but generally you just have to hide behind walls and push the Wild Orchid Rhineetle away. You have 25 turns or Wild Orchid Rhineetle will end the fight.

Rhinanger
  • Every turn the Wild Orchid Rhineetle will use spell Rhineetapace that place a fire damage Glyph around itself with 3 cell radius. The Glyph lasts only one round. Every time your character ends on a glyph it gets -30% Fire Resistantance permanently.
    Resistance penalty stacks each time and cannot be unbewitched.
  • In order to render Wild Orchid Rhineetle vulnerable and capture it, you need to finish your turn 5 times on a glyph during the fight. Each time you finish in the glyph a score (in roman numerals) will show and increment above your character.
    Wild Orchid Rhineetle will become vulnerable when you reach a score of 5 (V) above one of your characters. Once at this number, you can cast the spell Mount Taming which will tame the Wild Orchid Rhineetle and captures it.
  • Some Spells require LoS (Line of Sight) to hit you, so hide behind a wall, stand in the glyph and avoid hits by pushing the Rhineetle away.
Community content is available under CC-BY-SA unless otherwise noted.