This monster page is not quite complete:
Most of the information is here, but it is still incomplete. If you know any of the stuff that isn't here, add it. An incomplete page is a sad page.Wurmlord is a boss monster.
Locations[]
Characteristics[]
Spells[]
- Paternalism:
- Glance:
- Blinding Obviousness:
- Slow Digestion: Cast at the start of the fight. Gives himself the Unlockable and Long Range Invunlerability (Infinite) states. Also applies to his allies the Unlockable and Traumatic Death (Infinite) states.
Drops[]
Name | Base Drop Rate | Conditions |
---|---|---|
Bag of Spices | 3% | None |
Digestive Juice | 100% | Quest |
Gigantic Heart Box | 100% | Quest |
Lean Carrion | 0.5% | Hunter Lv. 170 |
Nougat Rabmarac Bar | 5% | Quest |
Sandworm Shell | 2.4% | None |
Wurmlord Eye | 24% | None |
Strategy[]
Gives AP, MP, % Power (400) on the allies at the start of every turn
On its turn all players on linear or diagonal are attracted to him, at least 4 not sure if there is a cap
Attacks twice per turn for 200 to 400 (Neut & Earth), reduces resistances by 20%.
Can only be attacked in close combat, every attack on him also damages one of his allies, this ally changes every turn.
At the start of your turn you drop a glyph which gives 20% resistance if turn is ended on it.
There seems to be a damage reduction (~65), damage increase mechanic for the monster the Boss pairs with.
The boss full-heals when an ally dies, gives enemies (you) 50% erosion, attempts to steal AP by 1-2.