Xelor/SoftcapsIntelligence and strength are the main part of the build. Both of these two charateristics will take you to Lvl. 90 for just the main stages of it. But you may be thinking 'Why strength?' Well one of the Xelors best attacks is strength based, that's why.Then you may be thinking 'Why stength and intelligence?' Well there are no stenngth attacks before Lvl. 90, so that is why intelligence comes in. First of all we'll be placing all of our charateristic points into intelligence until 150, taking us to Lvl. 40. Then we'll place all of them into strength, taking us to Lvl. 90.
|Hammer Skill||1|| -||Boost the amount of damage inflicted with weapons.|
|Deals moderate fire damage.|
|Slow Down||1||-||Causes the opponent to lose AP.|
|Dark Ray||9|| |
|Deals a large amount of fire damage, linear.|
|Teleportation||13||-||Allows the Xelor to travel to another square on the map. Usually used for retreat, but sometimes to get close to a fleeing opponent.|
|Xelor's Sandglass||21|| |
|Deals fire damage and causes a small AP loss.|
|Temporal Dust||26|| |
|An AoE (Area of effect) fire spell that deals moderate damage and causes AP loss.|
|Temporal Paradox||42||-||Grants AP to the xelor and any others standing in a cross 2 squares in each direction. The AP lasts for only two turns.|
|Xelor's Punch||90|| |
|Deals a high amount of earth damage.|
So these are the main spells you will be leveling with.There are 9 which you should level, leaving you with the ability to level 1 more spell before Lvl. 101.
Sets will depend upon the money you have. You could start with an Adventurer Set (which gives +40 to every charateristic) or you may want to go with a Piwi Set of Incarnam or the Boon Set, giving you some nice damage for your level. Then from here you could move onto a Gobball Set. This is one of the best sets for your level range. Giving you 1 AP for the full set it is perfect until higher levels. From here, for this build, you will be using a 6 piece, or 5 if you are going to use the Kam Assutra Amulet for the 8AP and the Tree Set. This set is excellent for a hybrid! We will not use the staff though, swap it with a hammer so that you can deal some extra damage. From here on to the higher levels you should make you own set. I think your set should contain strength, intelligence and a bit of wisdom to be able to use as much spells as you can.
Order of Leveling your SpellsEdit
Max out Counter.
Max out Hand.
Max out Teleportation. You may say that it should be leveled earier on in the leveling order, but it's really not used that often so we're leveling it here, just for emergencies.
Edit: I've been thinking about this for a while and I personally think that there could be a better spell to fill this place. This spell must be a decision upon yourself. Read the spell descriptions carefully and decide which will help you in the long run.
Max out Xelor's Punch. With high base damage this will be awesome!
Save up all your points and bring up the spells you want to level 6. I personally would do these spells first:
For leveling, the Leveling guide will do just fine.